Comedy Anime

18+
12
12
12
High School DxD New

High School DxD New

The misadventures of Issei Hyoudou, high school pervert and aspiring Harem King, continue on in High School DxD New. As the members of the Occult Research Club carry out their regular activities, it becomes increasingly obvious that there is something wrong with their Knight, the usually composed and alert Yuuto Kiba. Soon, Issei learns of Kiba's dark, bloody past and its connection to the mysterious Holy Swords. Once the subject of a cruel experiment, Kiba now seeks revenge on all those who wronged him. With the return of an old enemy, as well as the appearance of two new, Holy Sword-wielding beauties, it isn't long before Issei and his Devil comrades are plunged into a twisted plot once more. [Written by MAL Rewrite]
TV 26m
12
12
12
High Score Girl

High Score Girl

The year is 1991, and arcade video games are the latest craze. Becoming a professional gamer is a far-fetched dream in an industry that has yet to spread its influence. Yet, that is the path sixth-grader Haruo Yaguchi wants to pursue. His aptitude for video games has earned him respect in local arcades and bestowed him with confidence and pride, both of which are shattered when fellow classmate Akira Oono easily defeats him in Street Fighter 2. Akira is rich, pretty, and smart—as close as can be to a perfect girl. But Haruo had never cared about these things as, despite his multiple shortcomings as a person, his supremacy in video games was, in his mind, undisputed. So, now that someone has appeared who can rival him, part of Haruo cannot help but loathe her. Another part, however, itches for somebody who can compete with him on equal terms, and Akira is more than capable. [Written by MAL Rewrite]
TV 24m
9
9
9
High Score Girl II

High Score Girl II

The year is 1996, and second-year high school students Haruo Yaguchi, Akira Oono, and Koharu Hidaka live their lives as passionately about video games as they were five years ago. Brought together by arcade games, what began as a healthy rivalry and friendship has turned into something more. As they endeavour towards understanding their unfamiliar feelings, they work with allies, navigate high school, and find that, although life has its many challenges, there's always a game or two they can rely on. [Written by MAL Rewrite]
TV 23m
75
75
75
Hikaru no Go

Hikaru no Go

While searching through his grandfather's attic, Hikaru Shindou stumbles upon an old go board. Touching it, he is greeted by a mysterious voice, and soon after falls unconscious. When he regains his senses, he discovers that the voice is still present and belongs to Sai Fujiwara no, the spirit of an ancient go expert. A go instructor for the Japanese Emperor in the Heian Era, Sai's passion for the game transcends time and space, allowing him to continue playing his beloved game as a ghostly entity. Sai's ultimate goal is to master a divine go technique that no player has achieved so far, and he seeks to accomplish this by playing the board game through Hikaru. Despite having no interest in board games, Hikaru reluctantly agrees to play, executing moves as instructed by Sai. However, when he encounters the young go prodigy Akira Touya, a passion for the game is slowly ignited within him. Inspired by his newfound rival, Hikaru's journey into the world of go is just beginning. [Written by MAL Rewrite]
TV 23m
13
13
Himegoto

Himegoto

TV 4m
12
12
Hinako Note

Hinako Note

TV 23m
12
12
12
Hinamatsuri

Hinamatsuri

TV 23m
13
13
13
Horimiya

Horimiya

TV 23m
12
12
How to Keep a Mummy
12
12
12
Hatena Illusion
13
13
12
Hyperdimension Neptunia
10
10
10
Hand Maid May

Hand Maid May

TV 23m
13
13
Haitai Nanafa
49
49
Hell Teacher Nube
24
24
24
Honey and Clover
52
52
52
Hetalia Axis Powers